Config File
๐ Our amazing Insurance script!
Config File
Config = {}
Config.Debug = false
Config.Language = 'en' -- Just 'pt' or 'en' for now
Config.Utils = {
RunSQL = false, -- Creates the table in the database when starting the script (Once used turn false to prevent the script from trying to load the table every time it starts)
MenuColor = '#74c0fc', -- Add here what color should the menu have (See link for Colors Hex - https://v6.mantine.dev/theming/colors/#default-colors)
Currency = 'โฌ', -- Here you can put whatever you want as your Currency. This is just for the simbol at menus
Insurers = {
'bsinsurance'
-- You can add more jobs here
},
BuiltIn = {
UseBuiltInBossMenu = false, -- true or false | If you want to use the Built-In Boss Menu or not (Add Locations in Config.Locations)
UseBuiltInShop = false, -- true or false | If you want to use the Built-In Shop system or not (Add Shops at Config.Shops)
UseBuiltInDutyChanger = false, -- true of false | If you want to use the Built-In Duty Changer or not (IMPORTANT: Only works with QBCore)
Garage = {
UseGarage = false, -- true of false | If you want to use the Built-In Garage or not (Add Garages at Config.Locations and Vehicles at Config.Vehicles)
FuelResource = 'LegacyFuel'
},
ActionsMenu = {
UseActionsMenu = false, -- true or false | If you want to use the Actions Menu with some Mechanic functionalities or not
ActionsMenuKey = 'f4' -- Put here what key you want to use to open Actions Menu | Only works if Config.Utils.UseActionsMenu = true
},
Billing = {
UseBuiltInBilling = false, -- true or false | If you want to use the Built In Billing or use bs-lib Billing funcion
PayToSociety = true, -- true or false | If you want the Bill value to go to society or not
PayToInsurer = true, -- true or false | If you want the Insurer to receive a percentage of the insurance or not
InsurerPercentage = 25, -- Percentage | If you want Insurer to receive a Percentage of the Bill value | IMPORTANT: Only works if PayToInsurer is true
}
},
Commands = {
UseCommand = false, -- true or false
CommandName = 'insurance',
CommandPermission = 'admin',
},
Items = {
InsuranceTool = 'insurancepaper', -- USABLE ITEM NAME or false
InsuranceVerifier = {
Item = 'insuranceverifier',
Jobs = { 'police', 'sheriff' } -- You can add more jobs here
}
},
InsuranceTypes = {
--[X] = {label = "INSURANCE LABEL", price = PRICE, job = 'JOB NAME' }, [X] MUST BE UNIQUE
[1] = { label = "Insurance #1", price = 1000, job = 'bsinsurance' },
[2] = { label = "Insurance #2", price = 500, job = 'bsinsurance' },
-- Add more insurances here, and you can label it what you want
}
}
Config.Locations = {
BossMenus = {
-- JOB NAME = { vector4(x, y, z, h) },
bsinsurance = { vector4(-832.7, -268.99, 39.0, 0.0) }
-- You can add more locations
},
Duty = {
bsinsurance = { vector4(-835.05, -260.11, 38.83, 120.9) }
-- You can add more locations
},
Requests = {
-- JOB NAME = { vector4(x, y, z, h) },
bsinsurance = { vector4(-833.32, -271.26, 38.9, 119.15) }
-- You can add more locations
},
Garages = {
-- JOB NAME (Example: bennys) = {
-- {
-- Blip = { Enable = true (Have Blip) or false (No Blip), Id = BLIP ID, Color = BLIP COLOR, Scale = BLIP SCALE (0.6 is recommended), Text = 'BLIP AND MENU LABEL' }, Blips IDs: https://docs.fivem.net/docs/game-references/blips/#blips | Blips Colors: https://docs.fivem.net/docs/game-references/blips/#blip-colors
-- Markers = {
-- Take = { Location = vector3(0.0, 0.0, 0.0), Id = MARKER ID, Color = { r = R, g = G, b = B, a = ALPHA (Marker Transparency max is 255) } }, -- Markers IDs: https://docs.fivem.net/docs/game-references/markers
-- Store = { Location = vector3(0.0, 0.0, 0.0), Id = MARKER ID, Color = { r = R, g = G, b = B, a = ALPHA (Marker Transparency max is 255) } }, -- Markers IDs: https://docs.fivem.net/docs/game-references/markers
-- },
-- SpawnCoords = {
-- vector4(0.0, 0.0, 0.0, 0.0),
-- If you want vehicles to spawn in more than one coord then add more coordinates here
-- }
-- }
-- }
-- IMPORTANT: One job can have more than 1 garage, so if you want just add more garages in the job garage table like this:
-- JOB NAME (Example: bennys) = {
-- {
-- Blip = { Enable = true (Have Blip) or false (No Blip), Id = BLIP ID, Color = BLIP COLOR, Scale = BLIP SCALE (0.6 is recommended), Text = 'BLIP AND MENU LABEL' }, Blips IDs: https://docs.fivem.net/docs/game-references/blips/#blips | Blips Colors: https://docs.fivem.net/docs/game-references/blips/#blip-colors
-- Markers = {
-- Take = { Location = vector3(0.0, 0.0, 0.0), Id = MARKER ID, Color = { r = R, g = G, b = B, a = ALPHA (Marker Transparency max is 255) } }, -- Markers IDs: https://docs.fivem.net/docs/game-references/markers
-- Store = { Location = vector3(0.0, 0.0, 0.0), Id = MARKER ID, Color = { r = R, g = G, b = B, a = ALPHA (Marker Transparency max is 255) } }, -- Markers IDs: https://docs.fivem.net/docs/game-references/markers
-- },
-- SpawnCoords = {
-- vector4(0.0, 0.0, 0.0, 0.0),
-- If you want vehicles to spawn in more than one coord then add more coordinates here
-- }
-- },
-- {
-- Blip = { Enable = true (Have Blip) or false (No Blip), Id = BLIP ID, Color = BLIP COLOR, Scale = BLIP SCALE (0.6 is recommended), Text = 'BLIP AND MENU LABEL' }, Blips IDs: https://docs.fivem.net/docs/game-references/blips/#blips | Blips Colors: https://docs.fivem.net/docs/game-references/blips/#blip-colors
-- Markers = {
-- Take = { Location = vector3(0.0, 0.0, 0.0), Id = MARKER ID, Color = { r = R, g = G, b = B, a = ALPHA (Marker Transparency max is 255) } }, -- Markers IDs: https://docs.fivem.net/docs/game-references/markers
-- Store = { Location = vector3(0.0, 0.0, 0.0), Id = MARKER ID, Color = { r = R, g = G, b = B, a = ALPHA (Marker Transparency max is 255) } }, -- Markers IDs: https://docs.fivem.net/docs/game-references/markers
-- },
-- SpawnCoords = {
-- vector4(0.0, 0.0, 0.0, 0.0),
-- If you want vehicles to spawn in more than one coord then add more coordinates here
-- }
-- }
-- }
bsinsurance = {
{
Blip = { Enable = true, Id = 357, Color = 32, Scale = 0.6, Text = 'BS Insurance Co. Garage' },
Markers = {
Take = { Location = vector3(-851.36, -252.35, 39.65), Id = 36, Color = { r = 31, g = 94, b = 255, a = 90 } },
Store = { Location = vector3(-857.74, -259.86, 39.55), Id = 36, Color = { r = 255, g = 0, b = 0, a = 90 } },
},
SpawnCoords = {
vector4(-859.69, -246.0, 39.51, 30.0),
vector4(-863.53, -238.61, 39.52, 30.0)
}
}
}
-- You can add more locations
}
}
Config.Vehicles = {
-- JOB NAME = {
-- [GRADE] = {
-- VEHICLE MODEL = { label = 'VEHICLE LABEL', description = 'VEHICLE DESCRIPTION', colours = { PRIMARY COLOUR FROM Config.Paints, SECONDARY COLOUR FROM Config.Paints }, livery = 0, extras = { [0] = false }, plate = 'CUSTOM VEHICLE PLATE or false to RANDOM PLATE', menuIcon = 'ICON FROM https://fontawesome.com/v6/search?o=r&m=free' },
-- }
-- }
bsinsurance = {
[0] = { -- Job Grade that will have access to this vehicle
-- VEHICLE MODEL = { label = 'VEHICLE LABEL', description = 'VEHICLE DESCRIPTION', colours = { PRIMARY COLOUR FROM Config.Paints, SECONDARY COLOUR FROM Config.Paints }, livery = 0, extras = { [0] = false }, plate = 'CUSTOM VEHICLE PLATE or false to RANDOM PLATE', menuIcon = 'ICON FROM https://fontawesome.com/v6/search?o=r&m=free' },
-- Random Plate example:
flatbed = { label = 'MTL Flatbed', description = 'An amazing Tow Truck.', colours = { 0, 0 }, livery = 0, extras = { [1] = false, [2] = false, [3] = false }, plate = false, menuIcon = 'fa-solid fa-truck' },
comet7 = { label = 'Pfister Comet', description = 'The perfect Pfister for Bosses.', colours = { 0, 0 }, livery = 0, extras = { [1] = false, [2] = false, [3] = false }, plate = 'BS CO 02', menuIcon = 'fa-solid fa-car' },
castigator = { label = 'Canis Castigator', description = 'The perfect SUV for Bosses.', colours = { 0, 0 }, livery = 0, extras = { [1] = false, [2] = false, [3] = false }, plate = 'BS CO 03', menuIcon = 'fa-solid fa-car' },
niobe = { label = 'รbermacht Niobe', description = 'The perfect รbermacht for Bosses.', colours = { 0, 0 }, livery = 0, extras = { [1] = false, [2] = false, [3] = false }, plate = 'BS CO 04', menuIcon = 'fa-solid fa-car' },
},
}
}
Config.Shops = {
-- {
-- Blip = { Enable = true (Have Blip) or false (No Blip), Id = BLIP ID, Color = BLIP COLOR, Scale = BLIP SCALE (0.6 is recommended), Text = 'BLIP LABEL' }, Blips IDs: https://docs.fivem.net/docs/game-references/blips/#blips | Blips Colors: https://docs.fivem.net/docs/game-references/blips/#blip-colors
-- Target = { Icon = 'TARGET ICON', Label = 'TARGET LABEL', Distance = TARGET DISTANCE (Adjust according to NPC Coords) },
-- NPC = { useNPC = true (NPC and Target) or false (Just Target), model = 'NPC MODEL', coords = vector4(0.0, 0.0, 0.0, 0.0), minusOne = true (Removes a coordinate from the z-axis value to make it easier to configure NPCs ) or false (Don't remove a coordinate from z-axis value) }, NPC Models: https://docs.fivem.net/docs/game-references/ped-models
-- Jobs = { ['JOB NAME'] = JOB GRADE THAT HAVE ACCESS, ['JOB NAME'] = JOB GRADE THAT HAVE ACCESS }, Support one job or more, just add the jobs you want in this table
-- Products = {
-- { item = 'ITEM NAME', label = 'ITEM LABEL', price = ITEM PRICE },
-- }
-- }
-- See examples below
{
Blip = { Enable = true, Id = 52, Color = 32, Scale = 0.6, Text = 'BS Insurance Co. Shop' },
Target = { Icon = 'fa-solid fa-basket-shopping', Label = 'Open BS Insurance Co. Shop', Distance = 2.5 },
NPC = { useNPC = true, model = 's_f_y_movprem_01', coords = vector4(-829.6299, -271.8515, 38.9157, 117.6390), minusOne = true },
Jobs = { ['bsinsurance'] = 0, ['staff'] = 0 },
Products = {
{ item = 'insurancepaper', label = 'Insurance Paper', price = 1 },
{ item = 'insuranceverifier', label = 'Insurance Verifier Tablet', price = 1 },
}
},
}
Last updated